Shortcuts and presets

Every shortcut, its binding in each preset, and how to change a binding.

Studio has five shortcut presets: Sunrise Studio, Blender, Unity, Maya and Unreal. You can change every binding in the Shortcuts window. The player camera keys are fixed. Shortcuts are saved in your local settings, not in projects.

Where a shortcut works

section

works

Menus

anywhere, except while you type in a text field

2D

in textures, CUI canvases and graphs, with the view under the pointer

3D

in scene and asset views, with the view under the pointer

Studio reads the keyboard and mouse only while one of its windows is active. Shortcuts do nothing while Studio runs background work. Losing focus or opening the Shortcuts window ends a drag.

Choose a preset

  1. Choose Edit > Shortcuts….
  2. Open Preset and choose a preset.

Choosing a preset replaces every binding.

Change a binding

  1. Choose Edit > Shortcuts….
  2. Open the Menus, 2D or 3D tab.
  3. In the Binding or Second binding column, click the button of the action.
  4. In Press a shortcut, press the new key, click or drag. Hold Ctrl, Shift or Alt to include them.

Escape cancels. x next to a binding clears it. Reset returns the action to the preset’s binding. A changed action shows in the accent color. Every change saves at once. Press Close when you are done.

Conflicts

A binding with more modifiers wins over one with fewer. If two actions still match the same input, neither runs. The window marks the conflict in red and counts it at the top. Hover the binding to see which action it overlaps.

Sunrise Studio is the default preset. The other presets follow their editors. An action with no common binding in an editor stays unbound in that preset.

action

Sunrise Studio

Blender

Unity

Maya

Unreal

New project

Ctrl+N

Ctrl+N

Ctrl+N

Ctrl+N

Ctrl+N

Open project

Ctrl+O

Ctrl+O

Ctrl+O

Ctrl+O

Ctrl+O

Save project

Ctrl+S

Ctrl+S

Ctrl+S

Ctrl+S

Ctrl+S

Undo

Ctrl+Z

Ctrl+Z

Ctrl+Z

Ctrl+Z

Ctrl+Z

Redo

Ctrl+Y

Ctrl+Shift+Z

Ctrl+Y

Shift+Z

Ctrl+Y

Build packages

Ctrl+Shift+B

unbound

unbound

unbound

unbound

Build and install

unbound

unbound

unbound

unbound

unbound

Update running game

unbound

unbound

unbound

unbound

unbound

Navigate back

Back click or Alt+Left Arrow

Back click

Back click

Back click

Back click

Navigate forward

Forward click or Alt+Right Arrow

Forward click

Forward click

Forward click

Forward click

These creation actions are unbound in every preset: New texture, New static prop, New mission script, Clone material, Clone weapon, Clone armor, Clone plug and Open Interface list. Create from a category says what each does.

  • Back click and Forward click are the side buttons of the mouse. They work anywhere in the window.
  • Navigate back and forward move through the assets, maps, pages and selections you visited.
  • While the Mission Graph is active, Save project saves the script.

2D

action

Sunrise Studio

Blender

Unity

Maya

Unreal

Pan

Middle drag or Right drag

Middle drag

Middle drag

Alt+Middle drag

Right drag

Zoom

Wheel

Wheel or Ctrl+Middle drag

Wheel

Alt+Right drag or Wheel

Wheel

Frame selection

F or Numpad .

Numpad .

F

F

unbound

Frame all

unbound

Home

unbound

A

Home

Select; drag to move

Left click

Left click

Left click

Left click

Left click

Delete selection

unbound

X or Delete

Delete

Delete

Delete

Duplicate selection

unbound

Shift+D

Ctrl+D

Ctrl+D

Ctrl+D

Delete selection works in CUI canvases and graphs. Duplicate selection works in CUI canvases.

3D

action

Sunrise Studio

Blender

Unity

Maya

Unreal

Orbit

Right drag or Alt+Left drag

Middle drag

Alt+Left drag

Alt+Left drag

Alt+Left drag

Pan

Middle drag or Shift+Right drag

Shift+Middle drag

Middle drag

Alt+Middle drag

Middle drag

Zoom

Wheel

Wheel or Ctrl+Middle drag

Wheel or Alt+Right drag

Alt+Right drag or Wheel

Alt+Right drag or Wheel

Frame selection

F or Numpad .

Numpad .

F

F

F

Frame all

unbound

Home

unbound

A

unbound

Select

Left click

Left click

Left click

Left click

Left click

Set cursor to selection

unbound

unbound

unbound

unbound

unbound

Show or hide the 3D cursor

unbound

unbound

unbound

unbound

unbound

Show or hide the object tree

unbound

unbound

unbound

unbound

unbound

Hide selected object

unbound

H

unbound

Ctrl+H

H

Show all objects

unbound

Alt+H

unbound

unbound

Ctrl+H

Toggle player camera

unbound

unbound

unbound

unbound

unbound

Show or hide the object tree, Hide selected object and Show all objects act on the map’s object tree. In the player camera, the orbit and pan drags look around, the zoom binding sets the speed, and Frame all does nothing.

Fixed keys

These inputs cannot be changed.

input

action

W, A, S, D

player camera: move forward, left, back, right

Shift

player camera: sprint

Space

player camera: move up

Ctrl

player camera: move down

Escape

cancel Press a shortcut

right click on a node or link

graphs: open its menu

double-click a node

graphs: open it

The player camera keys work while the pointer is over the view or a look drag is held. They do nothing while you type in a text field. Use the camera explains the player camera.