Shortcuts and presets
Every shortcut, its binding in each preset, and how to change a binding.
Studio has five shortcut presets: Sunrise Studio, Blender, Unity, Maya and Unreal. You can change every binding in the Shortcuts window. The player camera keys are fixed. Shortcuts are saved in your local settings, not in projects.
Where a shortcut works
section
works
Menus
anywhere, except while you type in a text field
2D
in textures, CUI canvases and graphs, with the view under the pointer
3D
in scene and asset views, with the view under the pointer
Studio reads the keyboard and mouse only while one of its windows is active. Shortcuts do nothing while Studio runs background work. Losing focus or opening the Shortcuts window ends a drag.
Choose a preset
- Choose Edit > Shortcuts….
- Open Preset and choose a preset.
Choosing a preset replaces every binding.
Change a binding
- Choose Edit > Shortcuts….
- Open the Menus, 2D or 3D tab.
- In the Binding or Second binding column, click the button of the action.
- In Press a shortcut, press the new key, click or drag. Hold
Ctrl,ShiftorAltto include them.
Escape cancels. x next to a binding clears it. Reset returns the action to the preset’s binding. A changed action shows in the accent color. Every change saves at once. Press Close when you are done.
Conflicts
A binding with more modifiers wins over one with fewer. If two actions still match the same input, neither runs. The window marks the conflict in red and counts it at the top. Hover the binding to see which action it overlaps.
Menus
Sunrise Studio is the default preset. The other presets follow their editors. An action with no common binding in an editor stays unbound in that preset.
action
Sunrise Studio
Blender
Unity
Maya
Unreal
New project
Ctrl+N
Ctrl+N
Ctrl+N
Ctrl+N
Ctrl+N
Open project
Ctrl+O
Ctrl+O
Ctrl+O
Ctrl+O
Ctrl+O
Save project
Ctrl+S
Ctrl+S
Ctrl+S
Ctrl+S
Ctrl+S
Undo
Ctrl+Z
Ctrl+Z
Ctrl+Z
Ctrl+Z
Ctrl+Z
Redo
Ctrl+Y
Ctrl+Shift+Z
Ctrl+Y
Shift+Z
Ctrl+Y
Build packages
Ctrl+Shift+B
unbound
unbound
unbound
unbound
Build and install
unbound
unbound
unbound
unbound
unbound
Update running game
unbound
unbound
unbound
unbound
unbound
Navigate back
Back click or Alt+Left Arrow
Back click
Back click
Back click
Back click
Navigate forward
Forward click or Alt+Right Arrow
Forward click
Forward click
Forward click
Forward click
These creation actions are unbound in every preset: New texture, New static prop, New mission script, Clone material, Clone weapon, Clone armor, Clone plug and Open Interface list. Create from a category says what each does.
- Back click and Forward click are the side buttons of the mouse. They work anywhere in the window.
- Navigate back and forward move through the assets, maps, pages and selections you visited.
- While the Mission Graph is active, Save project saves the script.
2D
action
Sunrise Studio
Blender
Unity
Maya
Unreal
Pan
Middle drag or Right drag
Middle drag
Middle drag
Alt+Middle drag
Right drag
Zoom
Wheel
Wheel or Ctrl+Middle drag
Wheel
Alt+Right drag or Wheel
Wheel
Frame selection
F or Numpad .
Numpad .
F
F
unbound
Frame all
unbound
Home
unbound
A
Home
Select; drag to move
Left click
Left click
Left click
Left click
Left click
Delete selection
unbound
X or Delete
Delete
Delete
Delete
Duplicate selection
unbound
Shift+D
Ctrl+D
Ctrl+D
Ctrl+D
Delete selection works in CUI canvases and graphs. Duplicate selection works in CUI canvases.
3D
action
Sunrise Studio
Blender
Unity
Maya
Unreal
Orbit
Right drag or Alt+Left drag
Middle drag
Alt+Left drag
Alt+Left drag
Alt+Left drag
Pan
Middle drag or Shift+Right drag
Shift+Middle drag
Middle drag
Alt+Middle drag
Middle drag
Zoom
Wheel
Wheel or Ctrl+Middle drag
Wheel or Alt+Right drag
Alt+Right drag or Wheel
Alt+Right drag or Wheel
Frame selection
F or Numpad .
Numpad .
F
F
F
Frame all
unbound
Home
unbound
A
unbound
Select
Left click
Left click
Left click
Left click
Left click
Set cursor to selection
unbound
unbound
unbound
unbound
unbound
Show or hide the 3D cursor
unbound
unbound
unbound
unbound
unbound
Show or hide the object tree
unbound
unbound
unbound
unbound
unbound
Hide selected object
unbound
H
unbound
Ctrl+H
H
Show all objects
unbound
Alt+H
unbound
unbound
Ctrl+H
Toggle player camera
unbound
unbound
unbound
unbound
unbound
Show or hide the object tree, Hide selected object and Show all objects act on the map’s object tree. In the player camera, the orbit and pan drags look around, the zoom binding sets the speed, and Frame all does nothing.
Fixed keys
These inputs cannot be changed.
input
action
W, A, S, D
player camera: move forward, left, back, right
Shift
player camera: sprint
Space
player camera: move up
Ctrl
player camera: move down
Escape
cancel Press a shortcut
right click on a node or link
graphs: open its menu
double-click a node
graphs: open it
The player camera keys work while the pointer is over the view or a look drag is held. They do nothing while you type in a text field. Use the camera explains the player camera.
