Author map content
Change an existing map and its mission, and ship the changes as a mod.
Studio cannot create a brand new map. A complete map needs terrain, collision, lighting and navigation writers, and Studio has none of them yet. You can change an existing map and its mission, then ship the changes as a mod.
What you can change
change
guide
move, rotate and scale placed objects and groups
Move, rotate and scale objects
resize trigger volumes
move collision, edit its shapes and parts, add shapes and copies
change the materials of placed models
change the textures of placed models
change the geometry of a model, keeping its topology
change what the mission does
Build a changed map
- Create a project. See Getting started.
- Open the map, or the mission that uses it. See Open a map or mission.
- In a mission, open Report > Authored map layers to see which map layers it loads. Edit the copy the mission draws.
- Move, rotate or scale an object. See Move, rotate and scale objects.
- Repeat for each object. Each object gets one row in the Changes tab.
- To add walls or floors that players collide with, add collision shapes. See Edit collision.
- To change what the mission does, add a mod script in View > Mission Graph. See Script a mission.
- Choose Build > Mod details….
- Fill in the mod’s Id, Version and Name.
- Choose Build > Build and install.
- Start the game.
- Load the activity.
Build and install a mod covers the last steps.
New native assets and wide hashes
A new native asset that the game looks up by a 64-bit key needs an alias. See Wide-hash aliases.
Limits
Studio does not support:
- A new map, bubble, activity or destination.
- New terrain, lighting, navigation or sky.
- Placing a new model or entity in a map. A static prop is a standalone model with no placement. See Add a static prop.
- Removing objects or collision from a map.
- A new combatant type with its own AI, health or loot.
